![]() With the reduction in the cost of goods it is much easier to buy better gear. Food, scrolls and potions are good items to buy.Keep your highest piece of useless enchanted gear for a transference table.Sell most of the projectiles and spare gear.It can also be gold for more skill points. Some people like to keep a good melee weapon. If you are using a charm of energy you can put less points in focus. Infectious disease is too dangerous for the immobile storm mage. Confusion and energy are the best charms.Ring of evasion, shield of reflection and crystal armor are OP.Only one piece though, more and you will struggle to kill anything. Highly enchanted metal armor is worth it even if you are not at 0 protection.If you are at 0 protection a piece of metal armor is worth it.A wooden shield is way better than an orb.The Greater Staff of Storms has been changed so the AOE works like the shock spell with a range of 1, this makes it completely safe.It really depends where your build is at. 3 MP is probably better than 1 protection, but 3 protection is better than 5 MP. Most of the time you can only use what you get, but sometimes you have to make choices. Try it, if you find it useful add it to your build. Some people like Thunder Clap, personally I never use it. It is worth buying a tome from the merchant to get these, as long as you don't already have too many (the athletics tome will use all your skill points). Confusion - Requires a lot of talent points, but is one of the most powerful spells in the game.Īll of these skills are useful, but you cannot guarantee getting any of them.Charm - Useful, only requires 1 talent point to be effective.Resistances - Always useful, the first point gives a large reduction in damage.Tunnel Shot/Power Shot - Abilities that don't rely on MP can be useful.Freezing Cloud - It conducts electricity, a cool combo.Storm Mastery - Good for some extra damage.Fortitude - One of the best talents in the game.It adds some maneuverability to the storm mages kit, and evasion is OP. Sprint, Strafe Attack, Evasion - Conveniently also known as the Athletics tome.Swiftness/Ice Armor - Both of these are very useful, but be careful of the reduced MP.For example, MP equipment makes it possible to skip the focus talent. After the first 3 talents adjust your build to take into account equipment and tomes.After floor 10 if you have spare talent points, get Lighting Bolt 2/3.With the addition of the library you can almost always get other useful talents.If you don't get any tomes next is: Magic Mastery 2, Shock 3. ![]() In order: Magic Mastery 1, Focus 1, Shock 1, Focus 2, Shock 2.Spare points after you have maxed the previous three can go to stealth.Focus or Spell Power (SP) depending on what you need.The only change to the build is to put 2 points in spell power first before focus. If you are not good at watching terrain human will be a better choice. You will start with 6 less HP, 3 more spell power and 3 more MP. Gnome: Be careful of your small status - almost all terrain including blood and grass will make you unstable.
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